This is my first analog game creation for my class project in Game Design I. it is a strategy board game called The Adventure of Doctor Whodis.The rules are simple. This is a 2 player turn based strategy game based on the adventures of Dr. Whodis, a time captain who protects time from being manipulated by the evil Garleks by using his fantastic red box spaceship known as the L.A.R.D.I.S (Lifetime And Relative Dimension In Space.) one player controls the good doctor and is trying to navigate him to the center of the map where his trusty LARDIS is located so he can make a daring escape. The other player controls two of the evil Garleks attempting to thwart the doctor’s escape by exterminating him. Each turn one player can move as many spaces they see fit in one direction. The player controlling the Garleks can only move one of his characters at a time. The game ends when either the Garleks make contact with the Doctor or the Doctor makes contact with his LARDIS.
-Here is my final Game Design Document(GDD) wehking_josh_gamedesign1final
-Here are some images of my final version turned in for a grade, which I received an A+ on for the course
My Project demonstration reel from what I completed in my Project and portfolio 1 : Interactive Design class at Full Sail University in October 2016. All Objects were to be made from primitives with no outside assets, textures, or scripts that were not provided by the instructor allowed
This is my first ever creation with Unity. made in August 2016 in just under 2 days for my Design Tools Course at Full Sail University. The object of the assignment was to animate a winter scene in japan with color changing lights, at least 20 objects, 3rd person camera, player movement controls, background music themed appropriately, snow using particle effects, at least 2 running scripts, and 2 scripts that were included in the assignment that I used for my blinking lights in my Christmas lights and blinking tree ornament.
My first Pecha Kucha. A Pecha Kucha is a 20 slide presentation using only images with a 20 second limit per slide. No transition effects were allowed to be used for this PowerPoint. I made this for my design tools class at Full Sail University. Made with Powerpoint and Screenflow (trial version). My topic of choice was what life is like working at a movie theater.
These are images of my first ever video game asset creation with Maya 2014 in my Design Tools class at Full Sail University. I find this program to be very fun and enjoyed following the directions for the assignment to create this scene. The rules for the assignment were to make a picnic table in a backyard settings with a fence behind it.